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Thread Statistics | Show CCP posts - 14 post(s) |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
878
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Posted - 2013.10.03 07:58:00 -
[1] - Quote
Julius Foederatus wrote:make them able to tackle supers.
Pff, half-measures.
All ships should be able to tackle supercaps. No combat ship should have penalty-free, built-in WCS. This isn't 2006 and we're not flying stabbabonds any more. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
908
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Posted - 2013.10.18 12:56:00 -
[2] - Quote
Randy Wray wrote:A solo cerberus does not apply much damage to an MWDing crow moving at close to max speed.
It's around 100 DPS, depending ofc on the balance of links and painting. Not enough for a solo Cerb to kill a MSE Crow quickly or to drive off or even survive a gang of ten Crows, but easily enough for, say, three or four Cerbs with logi support to cause some brown trouser moments and a rapid disengagement. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
924
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Posted - 2013.10.22 10:54:00 -
[3] - Quote
XavierVE wrote:Happens all the time. You drop bubbles behind you, create separation from the main part of the gang, gank any of their light tackle who have gotten too far ahead of their gang. Once ganked a 'dictor and two inties that had gotten five jumps ahead of their gang. At that point, you have enough time to drop aggression and continue running before the main thrust of the gang catches up to you.
Nullified interceptors, for the 1000th time, break this. They go through your 'dictor bubbles while you run to make sure you don't get more than a jump of separation from the main blob. Means that any small gang FC is a dope if he doesn't simply run combat interceptor only gangs. Terrible breaking of the small gang meta for people who like to FC balanced small gangs into null. Pointless too, as nullification is a terrible mechanic compared to simply dealing with bubble bunkers directly.
Not sure I follow your argument either. Yes, nullified interceptors will be not be slowed by defensive bubbles and will chase you down more easily. But it strikes me that the warp speed change is likely to be much more significant in this interceptor-chasing scenario.
After all, it takes, what, five seconds for an interceptor to burn out of a defensive dictor bubble? In comparison, an interceptor now warps across a 20 AU system in 33 seconds; yet after the patch it'll do it in 12 seconds, while your cruiser will do it in 33-37 seconds. It seems to me that if you have hostile interceptors chasing your gang of cruisers, then the effects of the warp acceleration changes are much more significant than the bubble immunity. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
925
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Posted - 2013.10.22 12:35:00 -
[4] - Quote
Veshta Yoshida wrote:actually don't bother, just read up on the Dramiel discussions as the similarities are too many to count. Biggest difference between the two is that the Dramiel was broken everywhere whereas the Interceptors will be so primarily in null.
Eh? The old Dramiel was overpowered because of the combination of mobility and the good chance of killing almost any other frigate, while retaining the possibility to disengage because of dual-prop. Interceptors don't have anything close to this combination of attributes. Their combat abilities aren't being changed much and they don't have such a good dual-prop option.
Yes, they'll be very good at roaming but I suspect the bubble immunity will be relatively unimportant , compared to the superfast warping, for which CCP may have gone a teeny bit too far, seeing how quickly some of these things appear on grid.  |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
926
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Posted - 2013.10.22 19:44:00 -
[5] - Quote
XavierVE wrote:The problem is keeping interceptors from jumping straight into you during your run which is where the 5-10 seconds you get from 'dictor bubbles saves your ass.
I'm still not getting it. Aren't the interceptors just overtaking your gang in warp and then just sitting at your outgate as you land? |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
926
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Posted - 2013.10.22 23:01:00 -
[6] - Quote
And when they chase you, they overtake you in warp and your defensive bubble is probably irrelevant, right? |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
926
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Posted - 2013.10.23 08:22:00 -
[7] - Quote
Roime wrote:XavierVE wrote:Lloyd Roses wrote:For once, large T2 bubbles got 40km radius and 80km diameter. Finally got where your issues are. Other than my pathetic mixing up of radius and diameter, no, t2 large bubbles do not have a 80km warp scramble range. They have a 40km warp scramble range. Not from the center, but across. https://wiki.eveonline.com/en/wiki/Mobile_Large_Warp_Disruptor_II Dude
Yeah he's still mixing up radius and diameter. And I wish he'd actually explain to me why his gang won't just get overtaken in warp by these interceptors. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
927
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Posted - 2013.10.23 13:53:00 -
[8] - Quote
XavierVE wrote:Because you're not in the same system when your scout sees the giant gang blocking your path. Scout = at least one jump ahead.
Sure, if you're not using a scout or a giant blob comes through a JB into the system you're in, then it makes no difference. But anyone with a brain uses a scout and typically you have forewarning of a spike into your transit system.
Dropping bubbles behind you, even with the warp speed changes, gives you at least double the time to create separation from a giant blobs pack of interceptors.
I still don't get it.
It takes ~5 s for an interceptor to burn across a bubble, but the warp changes means that they will cross a 20 AU system about 20 s faster than a cruiser gang, ignoring align times. So the bubble trick won't give you at least double the time, it'll give you about 25% more time, and this only alters the rate at which the interceptors will chase you down relatively little. For a 20 AU system, a crude accounting of align time and ignoring jump timer:
Bubbled interceptor transit time: ~20 s Non-bubbled: 15 s Fleeing cruiser gang: 37-40 s (T1/2)
So the scout gives you a one-system head start? The hostile interceptors are travelling about twice as fast as you and will be on top of you after two jumps more - bubbles or no bubbles.
Sorry, but I don't think you've really understood the magnitude of the warp speed changes. The bubble immunity is basically a non-issue in comparison. Your criticisms belong in the other thread. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
928
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Posted - 2013.10.29 12:05:00 -
[9] - Quote
Dream Kim wrote:Teth Razor wrote:Major Killz wrote:Did that dude who said he would change minds thru "reasoned arguments" get CCP to remove nullified Interceptors yet? Nope. But I sure hope CCP at least takes a look at the massive screw-up that nullified intys will be. And why is that?
Teth's argument was something to do with people using interceptors as nullsec shuttles. But I think I missed the bit where he explained why this would be bad.  |
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